Rekayasa Didaktis untuk Mengembangkan Flipbook Bangun Ruang dalam Rangka Meningkatkan Kemampuan Berpikir Kreatif Siswa Sekolah Dasar
Abstract
A whole attention in didactic situations that might occur/ influence is the strength of didactic engineering as a research design for the development of mathematics learning media. The results of the epistimological obstacle and didactic obstacle analysis of students' creative thinking abilities in geometric material showed a gap between expectations and reality. Based on the results of the a priori analysis, flipbook media is appropriate to be used as one of the media development innovations to improve elementary students' creative thinking skills. Armed with completeness and a clear structure, this media got implementation results that show valid, practical as learning media and and not yet effective because students need time to adapt a new media but it can be seen that there was an increase from the value of presentation student who pass the minimum learning completeness criteria from 0% up to 46%. Based on the results of the a posteriori analysis which is validated by the results of the a priori analysis, it showed that this media can be used to improve students' creative thinking skills in terms of learning outcomes and other didactic phenomena during and after using the media
Downloads
References
Amanullah, M. A. (2020). Pengembangan Media Pembelajaran Flipbook Digital Guna Menunjang Proses Pembelajaran Di Era Revolusi Industri 4.0. Jurnal Dimensi Pendidikan Dan Pembelajaran, 8(1), 37. https://doi.org/10.24269/dpp.v0i0.2300
Apriati, L., Mulawarman, W. G., & Ilyas, M. (2021). Pengembangan Bahan Ajar Menyimak Berbasis Multimedia Interaktif Pada Pelajaran Tematik Dengan Tema “Indahnya Kebersamaan” Untuk Siswa Kelas Iv Sekolah Dasar. Diglosia: Jurnal Kajian Bahasa, Sastra, Dan Pengajarannya, 4(1), 13–22.
Aprilia, T. (2021). Efektivitas Penggunaan Media Sains Flipbook Berbasis Kontekstual untuk Meningkatkan Kemampuan Berfikir Kritis Siswa. Jurnal Penelitian Ilmu Pendidikan, 14(1), 10–21.
Aryani, D. R., Alim, J. A., Witri, G., Hermita, N., & Fendrik, M. (2022). The Development of Interactive Multimedia PowerPoint Geometry Class III in Elementary School. AL-ISHLAH: Jurnal Pendidikan, 14(3), 4489-4504.
Badraeni, N., Pamungkas, R. A., Hidayat, W., Rohaeti, E. E., & Wijaya, T. T. (2020). Analisis Kesulitan Siswa Berdasarkan Kemampuan Pemahaman Matematik Dalam Mengerjakan Soal Pada Materi Bangun Ruang Sisi Datar. Jurnal Cendekia: Jurnal Pendidikan Matematika, 4(1), 247–253.
De Sousa, R. T., & Alves, F. R. V. (2022). Didactic Engineering and Learning Objects: A Proposal for Teaching Parabolas in Analytical Geometry. Indonesian Journal of Science and Mathematics Education, 5(1), 1–16. https://doi.org/10.24042/ijsme.v5i1.11108
Divayana, D. G. H., Suyasa, P. W. A., & Adiarta, A. (2018). Pelatihan Pembuatan Buku Digital Berbasis Kvisoft Flipbook Maker Bagi Para Guru Di SMK TI Udayana. Abdimas Dewantara, 1(2), 31–44.
Ekawati, R., Kohar, A. W., Imah, E. M., Amin, S. M., & Fiangga, S. (2019). Students’ cognitive processes in solving problem related to the concept of area conservation. Journal on Mathematics Education, 10(1), 21–36. https://doi.org/10.22342/jme.10.1.6339.21-36
Hamid, A., & Alberida, H. (2021). Pentingnya Mengembangkan E-Modul Interaktif Berbasis Flipbook di Sekolah Menengah Atas. EDUKATIF : JURNAL ILMU PENDIDIKAN, 3(3), 911–918. https://doi.org/10.31004/edukatif.v3i3.452.
Hasanah, U., & Indrawati, D. (2019). Pengembangan Modul Gebar (Gerak Baris-Berbaris) Bagi Siswa Kelas IV Sekolah Dasar. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 7(7).
Henriksen, D., Henderson, M., Creely, E., Ceretkova, S., Černochová, M., Sendova, E., Sointu, E. T., & Tienken, C. H. (2018). Creativity and Technology in Education: An International Perspective. Technology, Knowledge and Learning, 23(3), 409–424. https://doi.org/10.1007/s10758-018-9380-1
Hidayatullah, M. S., & Rakhmawati, L. (2016). Pengembangan media pembelajaran berbasis flip book maker pada mata pelajaran elektronika dasar di SMK Negeri 1 Sampang. Jurnal Pendidikan Teknik Elektro, 5(1).
Hotimah, H., Ermiana, I., & Rosyidah, A. N. K. (2021). Pengembangan Multimedia Interaktif Berbasis Macromedia Flash Untuk Meningkatkan Kemampuan Komunikasi Matematis. Progres Pendidikan, 2(1), 7–12.
Krisdiana, I., Masfingatin, T., Murtafiah, W., & Widodo, S. A. (2019). Worksheet-Based Learning Research to Improve Creative Thinking Skills. Journal of Physics: Conference Series, 1254(1). https://doi.org/10.1088/1742-6596/1254/1/012054
Listiani, T. (2020). Pengembangan Task-Design Pada Mata Kuliah Esensi Matematika. HISTOGRAM: Jurnal Pendidikan Matematika, 4(1), 45. https://doi.org/10.31100/histogram.v4i1.517
Mulyaningsih, N. N., & Saraswati, L. (2017). Penerapan Media Pembelajaran Digital Book Dengan Kvisoft Flipbook Maker. Jurnal Pendidikan Fisika, V(1), 25–32.
Muthoharoh, V., & Sakti, N. C. (2021). Media Pembelajaran Interaktif Menggunakan Adobe Flash CS6 Untuk Pembelajaran IPS Siswa Sekolah Menengah Atas. EDUKATIF : JURNAL ILMU PENDIDIKAN, 3(2), 364–375. https://doi.org/10.31004/edukatif.v3i2.315
Naelatus, S., Giyartini, R., & Mulyadiprana, A. (2022). Media Ajar Doodle Art untuk Meningkatkan Kemampuan Kreativitas Siswa Kelas V di Sekolah Dasar. PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 9(1), 115–127.
Puspitasari, L., In’am, A., & Syaifuddin, M. (2018). Analysis of Students’ Creative Thinking in Solving Arithmetic Problems. International Electronic Journal of Mathematics Education, 14(1). https://doi.org/10.12973/iejme/3962
Rizky Hutami, A., Mayaningtyas Dewi, N., Rohman Setiawan, N., Anggita Permata Putri, N., & Kaswindarti, S. (2019). Penerapan Permainan Molegi (Monopoli Puzzle Kesehatan Gigi) Sebagai Media Edukasi Kesehatan Gigi Dan Mulut Siswa Sd Negeri 1 Bumi. Jurnal Pemberdayaan Masyarakat Universitas Al Azhar Indonesia, 01(02), 72–77.
Sarwoedi, Marinka, D. O., Febriani, P., & Wirne, I. N. (2018). Efektifitas Etnomatematika dalam Meningkatkan Kemampuan Pemahaman Matematika Siswa. Jurnal Pendidikan Matematika Raflesia, 03(02), 171–176. https://ejournal.unib.ac.id/index.php/jpmr/article/view/7521
Siswono, T. Y. E., Rosyidi, A. H., Kohar, A. W., Hartono, S., Nisa, K., & Uripno, G. (2022). Integrasi Teknologi dalam Pembelajaran Matematika Upaya Meningkatkan Kemampuan Berpikir Kreatif Matematis Siswa. CV Literasi Nusantara Abadi.
Sunardi, O., Suchyadi, Y., & Suhardi, E. (2022). The Use of Multimedia As an Effort To Improve Elementary Teacher Comprehension Ability and Creative Thinking Skills in Following Science Study Courses. Jhss (Journal of Humanities and Social Studies), 6(2), 201–205. https://doi.org/10.33751/jhss.v6i2.5392
Suroyo, F. X. E., Amin, S. M., & Lukito, A. (2019). Creativity in Elementary School Students Solve Multiplication Problem Based on Gender Differences. 4(8), 162–167.
Suttrisno, S. (2021). Pengaruh Pemanfaatan Alat Peraga Ips Terhadap Kinerja Guru Sekolah Dasar. Jurnal Ilmiah Pendidikan Dasar, 8(1), 77-90.
Suttrisno, S., & Puspitasari, H. (2021). Pengembangan Buku Ajar Bahasa Indonesia Membaca dan Menulis Permulaan (MMP) Untuk Siswa Kelas Awal. Tarbiyah Wa Ta'lim: Jurnal Penelitian Pendidikan dan Pembelajaran, 83-91.
Suttrisno, S., Riyanto, Y., & Subroto, W. T. (2020). Pengaruh Model Value Clarification Technique (Vct) Berbasis Kearifan Lokal Terhadap Motivasi Belajar Dan Hasil Belajar Siswa. NATURALISTIC: Jurnal Kajian Penelitian Pendidikan dan Pembelajaran, 5(1), 718-729.
Suttrisno, S., Yulia, N. M., & Fithriyah, D. N. (2022). Mengembangkan Kompetensi Guru Dalam Melaksanakan Evaluasi Pembelajaran Di Era Merdeka Belajar. ZAHRA: Research and Tought Elementary School of Islam Journal, 3(1), 52-60.
Suttrisno, S., & Yulia, N. M. (2022). Pengembangan Kompetensi Guru dalam Mendesain Pembelajaran pada Kurikulum Merdeka/Teacher Competency Development in Designing Learning in the Independent Curriculum. Al-Mudarris: Journal Of Education, 5(1), 30-44.
Ulum, B. (2018). Etnomatematika pasuruan: Eksplorasi geometri untuk sekolah dasar pada motif batik Pasedahan Suropati. Jurnal Review Pendidikan Dasar: Jurnal Kajian Pendidikan Dan Hasil Penelitian, 4(2), 686–696.
Wibowo, E., & Pratiwi, D. D. (2018). Pengembangan Bahan Ajar Menggunakan Aplikasi Kvisoft Flipbook Maker Materi Himpunan. Desimal: Jurnal Matematika, 1(2), 147–156.
Wijaya, T., Zhou, Y., Ware, A. & Hermita, N. (2021). Improving the Creative Thinking Skills of the Next Generation of Mathematics Teachers Using Dynamic Mathematics Software. International Journal of Emerging Technologies in Learning (iJET), 16(13), 212-226.
Copyright (c) 2023 Uzlifatul Hasanah, Tatag Yuli Eko Siswono, Rooselyna Ekawati
![Creative Commons License](http://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Please find the rights and licenses in EDUKASIA. By submitting the article/manuscript of the article, the author(s) agree with this policy. No specific document sign-off is required.
1. License
The non-commercial use of the article will be governed by the Creative Commons Attribution license as currently displayed on Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
2. Author(s)' Warranties
The author warrants that the article is original, written by stated author(s), has not been published before, contains no unlawful statements, does not infringe the rights of others, is subject to copyright that is vested exclusively in the author and free of any third party rights, and that any necessary written permissions to quote from other sources have been obtained by the author(s).
3. User/Public Rights
EDUKASIA's spirit is to disseminate articles published are as free as possible. Under the Creative Commons license, EDUKASIA permits users to copy, distribute, display, and perform the work for non-commercial purposes only. Users will also need to attribute authors and EDUKASIA on distributing works in the journal and other media of publications. Unless otherwise stated, the authors are public entities as soon as their articles got published.
4. Rights of Authors
Authors retain all their rights to the published works, such as (but not limited to) the following rights;
- Copyright and other proprietary rights relating to the article, such as patent rights,
- The right to use the substance of the article in own future works, including lectures and books,
- The right to reproduce the article for own purposes,
- The right to self-archive the article,
- The right to enter into separate, additional contractual arrangements for the non-exclusive distribution of the article's published version (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal (EDUKASIA: Jurnal Pendidikan dan Pembelajaran).
5. Co-Authorship
If the article was jointly prepared by more than one author, any authors submitting the manuscript warrants that he/she has been authorized by all co-authors to be agreed on this copyright and license notice (agreement) on their behalf, and agrees to inform his/her co-authors of the terms of this policy. EDUKASIA will not be held liable for anything that may arise due to the author(s) internal dispute. JOSI will only communicate with the corresponding author.
6. Royalties
Being an open accessed journal and disseminating articles for free under the Creative Commons license term mentioned, author(s) aware that EDUKASIA entitles the author(s) to no royalties or other fees.
7. Miscellaneous
EDUKASIA will publish the article (or have it published) in the journal if the article’s editorial process is successfully completed. EDUKASIA's editors may modify the article to a style of punctuation, spelling, capitalization, referencing and usage that deems appropriate. The author acknowledges that the article may be published so that it will be publicly accessible and such access will be free of charge for the readers as mentioned in point 3.