Pengembangan Media Pembelajaran Berbasis Aplikasi Android dalam Pembelajaran CNC di Kelas XII Teknik Pemesinan
Abstract
This research aims to develop effective and interactive Android application-based learning media for learning CNC (Computer Numerical Control) in class XII Machining Engineering. This research uses the ADDIE development method which involves preliminary studies, learning media development, and data obtained from validation results from media experts 78.00%, material experts 92.22% and design experts 95.00% and three trials were carried out on students, namely individual trials obtained percentages 90.55%, small group trials obtained a percentage of 90.27% and field trials obtained a percentage of 93.43% with very good criteria. The conclusion of this research shows that the development of Android application-based learning media in CNC learning has very good quality and is suitable for use in the learning process, can foster student learning motivation, the Android application developed is very interesting and easy to use as well as innovative and effective in helping students in CNC subjects in class XII Machining Engineering, Android applications can improve students' theoretical and practical skills in CNC subjects in class XII Machining Engineering.
Downloads
References
Agustin, M., & Pratama, Y. A. (2021). Keterampilan Berpikir Dalam Konteks Pembelajaran Abab ke-21. PT. Refika Aditama.
Arikunto, S. (2013). Prosedur Penelitian: Suatu Pendekatan Praktik. Jakarta: Rineka Cipata.
Arsyad, A. (2011). Media Pembelajaran. Jakarta: Raja Grafindo Persada.
Asyhar, R. (2012). Kreatif Mengembangkan Media Pembelajaran. Jakarta: Gaung Persada (GP) Press Jakarta.
Adit, A. (2019). Gebrakan “Merdeka Belajar”, Berikut 4 Penjelasan Mendikbud Nadiem. KOMPAS.Com.https://edukasi.kompas.com/read/2019/12/12/12591771/gebrakan-merdekabelajar-berikut-4-penjelasan-mendikbud-nadiem?page=all
Aisyah, S., & Muhammad Alif Kurniawan. (2021). Penggunaan Media Pembelajaran Daring pada Masa Pandemi COVID-19. Jurnal Riset Madrasah Ibtidaiyah (JURMIA), 1(1), 48–56. https://doi.org/10.32665/jurmia.v1i1.195
Atiqoh. (2023). Desain Bahan Ajar Berbasis Problem Based Learning, Malang: CV. Seribu Bintang.
Azmi, S., Basuki, I., Widodo, A., & Sumbawati, M. S. (n.d.). Pengembangan Aplikasi Android Sebagai Media Pembelajaran Berbasis Android pada Kompetensi Dasar Troubleshooting …. Ejournal.Unesa.Ac.Id. https://ejournal.unesa.ac.id/index.php/jurnal-pendidikan-teknik-elektro/article/view/41416
Branch, R. M. (2009). Instructional design: The ADDIE approach. Springer Science & Business Media, LCC. https://doi.org/10.1007/978-0-387-09506-6
Darmanto, J. (2007). Modul CNC Milling. Jakarta: Yudhistira.
Darmawan, D. (2013). Teknologi Pembelajaran. Bandung: PT REMAJA ROSDAKARYA.
Daryanto, D. (2013). Media Pembelajaran Peranannya Sangat Penting Dalam Mencapai Tujuan Pembelajaran. Yogyakarta: Gava Media.
Direktorat Pembinaan Sekolah Menengah Kejuruan, K. (2017). Kompetensi Keahlian Teknik Pemesinan. Jakarta: Pendidikan Dasar dan Menengah.
Depdikbud. (2003). Undang-Undang RI Nomor 20, Tahun 2003, tentang Sistem Pendidikan Nasional.
Fitriani, Y., Pakpahan, R. & Asyirri, A.A. (2019). Perancangan Prototype Mesin Cnc (Computer Numerically Controlled) Plotter 3 Axis 2d Menggunakan Mikrokontroler Arduino Uno. JISICOM, 3, 23.
Hujair, A.H.S. (2009). Media Pembelajaran, Yogyakarta: Safiria Insania Press. Juraman, S.R. (2014). Pemanfaatan Smartphone Android Oleh Mahasiswa Ilmu Komunikasi Dalam Mengakses Informasi Edukatif. ACTA DIURNA KOMUNIKASI, 3, 11-12.
Jurnal Ponsel. (2018). Macam-Macam Versi Android Beserta Gambar dan Penjelasannya. Diakses dari www.jurnalponsel.com/versi-android. Pada tanggal 19 September 2022.
Kemenristekdikti. (2015). Peraturan Pemerintah RI Nomor 13 Tahun 2005, tentang Perubahan Kedua atas Peraturan Pemerintah Nomor 19 Tahun 2005 tentang Standar Nasional Pendidikan
Kemenperin. (2017). Hasil Penyelarasan Kurikulum dan Silabi SMK sesuai Kebutuhan Industri: Kompetensi Keahlian Teknik Pemesinan. Pusdiklat Industri.
Kominfo. (2018). Indonesia Raksasa Teknologi Digital Asia. Diakses dari https://kominfo.go.id/content/detail/6095/indonesia-raksasa-teknologi- digital-asia/0/sorotan_media. Pada tanggal 19 September 2022.
Kustandi, C., & Sutjipto, B. (2013). Media Pembelajaran; Manual dan Digital, Cet.1 Ed. 2. Bogor: Ghalia Indonesia.
Laksana, N.C. (2018). Jarang Diketahui, Ternyata Ini Inspirasi dari Logo Robot Android. Diakses dari https://techno.okezone.com. Pada tanggal 5 Juli 2022.
Matondang, Z. (2009). Validitas Dan Reliabilitas Suatu Instrumen Penelitian. Jurnal Tabularasa PPS Unimed, 6, 93.
Meier, R. (2009). Professional Android™ Application Development. Indianapolis: Wiley Publishing.
Mulyatiningsih, E. (2013). Pengembangan Model Pembelajaran. Diakses dari http://staff.uny.ac.id/sites/default/files/pengabdian/dra-endang- mulyatiningsih-mpd/7cpengembangan-model-pembelajaran.pdf. pada 19 September 2022.
Munadi, Yudhi (2008). Media Pembelajaran, Jakarta : Gaung Persada Press
Munir. (2012). Multimedia Konsep dan Aplikasi dalam Pendidikan. Bandung: CV Afabeta.
Purwoko, B.S.H. (2009). Pengembangan Mesin Cnc Virtual Sebagai Media Interaktif Dalam Pembelajaran Pemrograman CNC. Jurnal Penelitian dan Evaluasi Pendidikan, 2, 170-171.
Purwoko, B.S.H. (2016). Rekayasa Computer Numerically Controlled Turning Sebagai Media Pembelajaran. JPTK, 46, 87.
Purwantoro, Rahmawati, H., & Tharmizi, A. (2013). Mobile searching objek wisata Pekanbaru menggunakan Location Base Service (LBS) berbasis Android. Jurnal. Politeknik Caltex Riau. (Vol 1 hlm 177).
Sanjaya, A. (2011). Model-Model Pembelajaran. Jakarta: Bumi Aksara.
Satyaputra, Alfa dan Aritonang, Eva Maulina. (2014), Beginning Android Programming with ADT Bundle, PT. Elex Media Komputindo, Jakarta.
Safrendi, N., Syofii, I., & Darlius, D. (2020). Pengembangan Media Pembelajaran Modul pada Mata Kuliah CNC di Program Studi Pendidikan Teknik Mesin. Jurnal Pendidikan Teknik Mesin. https://ejournal.unsri.ac.id/index.php/ptm/article/view/8689
Setiyono, M., Sayuti, M., Kuat, T., Santosa, B., & ... (2020). Learning of Basic CNC Programming in Vocational High School (SMK) with Integrated Mach3mill Prototype Media. In International Journal of …. lppm.umtas.ac.id. https://lppm.umtas.ac.id/wp-content/uploads/2021/11/P_BA-9.pdf
Sanjaya,Wina. (2019). Strategi Pembelajaran Berorientasi Standar Proses Pendidikan Jakarta: Kencana.
Shih, G., Lakhani, P. & Nagy, P. (2010). Is Android or iPhone the Platform for Innovation in Imaging Informatics. Journal of Digital Imaging, 23, 3.
Statcounter. (2019). Mobile Operating System Market Share Indonesia. Diakses dari https://gs.statcounter.com/os-market-share/mobile/indonesia. Pada tanggal 19 September 2022
Sugiyono. (2017). Metode Penelitian Kualitatif, Kuantitatif, dan R&D. Bandung: Alfabeta.
Tribunjogja. (2018). Guru Dituntut Kreatif dalam Kurikulum 2013. Diakses dari https://jogja.tribunnews.com/2018/07/10/guru-dituntut-kreatif-dalam- kurikulum-2013. Pada tanggal 19 September 2022
Wirawan, P.W. (2011). Pengembangan Kemampuan E-Learning Berbasis Web ke dalam M-Learning. Jurnal Masyarakat Informatika, 2, 21-22.
Copyright (c) 2023 Ahmad Haris Abdillah, Atiqoh Atiqoh, Hari Karyono
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Please find the rights and licenses in EDUKASIA. By submitting the article/manuscript of the article, the author(s) agree with this policy. No specific document sign-off is required.
1. License
The non-commercial use of the article will be governed by the Creative Commons Attribution license as currently displayed on Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
2. Author(s)' Warranties
The author warrants that the article is original, written by stated author(s), has not been published before, contains no unlawful statements, does not infringe the rights of others, is subject to copyright that is vested exclusively in the author and free of any third party rights, and that any necessary written permissions to quote from other sources have been obtained by the author(s).
3. User/Public Rights
EDUKASIA's spirit is to disseminate articles published are as free as possible. Under the Creative Commons license, EDUKASIA permits users to copy, distribute, display, and perform the work for non-commercial purposes only. Users will also need to attribute authors and EDUKASIA on distributing works in the journal and other media of publications. Unless otherwise stated, the authors are public entities as soon as their articles got published.
4. Rights of Authors
Authors retain all their rights to the published works, such as (but not limited to) the following rights;
- Copyright and other proprietary rights relating to the article, such as patent rights,
- The right to use the substance of the article in own future works, including lectures and books,
- The right to reproduce the article for own purposes,
- The right to self-archive the article,
- The right to enter into separate, additional contractual arrangements for the non-exclusive distribution of the article's published version (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal (EDUKASIA: Jurnal Pendidikan dan Pembelajaran).
5. Co-Authorship
If the article was jointly prepared by more than one author, any authors submitting the manuscript warrants that he/she has been authorized by all co-authors to be agreed on this copyright and license notice (agreement) on their behalf, and agrees to inform his/her co-authors of the terms of this policy. EDUKASIA will not be held liable for anything that may arise due to the author(s) internal dispute. JOSI will only communicate with the corresponding author.
6. Royalties
Being an open accessed journal and disseminating articles for free under the Creative Commons license term mentioned, author(s) aware that EDUKASIA entitles the author(s) to no royalties or other fees.
7. Miscellaneous
EDUKASIA will publish the article (or have it published) in the journal if the article’s editorial process is successfully completed. EDUKASIA's editors may modify the article to a style of punctuation, spelling, capitalization, referencing and usage that deems appropriate. The author acknowledges that the article may be published so that it will be publicly accessible and such access will be free of charge for the readers as mentioned in point 3.