Optimalisasi Game Learning Kahoot dalam Evaluasi Pembelajaran Daring Matematika di SMKN 1 Singgahan Tuban
Abstract
Abstract: This descriptive qualitative research offers an evaluation model for Mathematics learning problems that have stagnated due to the rigidity of manual exams and exercises with the Kahoot application. This Kahoot application is equipped with tutorials, pictures, and practical testing tools and their feedback. At least there are some problems in Mathematics learning faced by teachers at SMKN 1 Singgahan Tuban, namely, difficulties in utilizing technological devices, 2) there are limitations in making learning evaluation questions with virtual applications. 3) learning evaluation is still carried out in a monotone. The Kahoot application is an appropriate evaluation model to answer three mathematics learning problems. That is because Kahoot has a small difficulty level, making it easy to practice. Apart from being virtual based and having direct feedback, the Kahoot evaluation model can save all test results into Google Drive. Kahoot application, teachers/educators can offer some questions to answer. Students are more interactive and happy. Moreover, this application is equipped with a rating system as feedback.
Abstrak: Penelitian kualitatif deskriptif ini menawarkan model evaluasi atas problem pembelajaran Matematika yang mengalami stagnasi akibat kekakuan dari ujian dan latihan yang bersifat manual dengan aplikasi Kahoot. Aplikasi Kahoot ini dilengkapi dengan tutorial, gambar dan perangkat alat uji praksis beserta umpan baliknya. Setidaknya ada beberapa problematika pembelajaran Matematika yang dihadapi guru terjadi di SMKN 1 Singgahan Tuban yakni, kesulitan dalam memanfaatkan perangkat teknologi, 2) adanya keterbatasan dalam membuat soal evaluasi pembelajaran dengan aplikasi virtual. 3) evaluasi pembelajaran masih dilakukan dengan monoton. Aplikasi Kahoot adalah model evaluasi tepat untuk menjawab tiga problem pembelajaran Matematika. Hal ini karena Kahoot memiliki tingkat kesulitan yang kecil, sehingga mudah untuk dipraktikan. Selain juga berbasis virtual dan terdapat umpan balik (feedback) langsung, model evaluasi Kahoot dapat menyimpan segala hasil tes ke dalam Google Drive. Aplikasi Kahoot, guru/pendidik dapat menyodorkan beberapa soal untuk dijawab. Peserta didik lebih interaktif dan senang, apalagi aplikasi ini dilengkapi dengan sistem peringkat sebagai umpan balik.
Downloads
Copyright (c) 2021 Hidayat Rahman
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Please find the rights and licenses in EDUKASIA. By submitting the article/manuscript of the article, the author(s) agree with this policy. No specific document sign-off is required.
1. License
The non-commercial use of the article will be governed by the Creative Commons Attribution license as currently displayed on Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
2. Author(s)' Warranties
The author warrants that the article is original, written by stated author(s), has not been published before, contains no unlawful statements, does not infringe the rights of others, is subject to copyright that is vested exclusively in the author and free of any third party rights, and that any necessary written permissions to quote from other sources have been obtained by the author(s).
3. User/Public Rights
EDUKASIA's spirit is to disseminate articles published are as free as possible. Under the Creative Commons license, EDUKASIA permits users to copy, distribute, display, and perform the work for non-commercial purposes only. Users will also need to attribute authors and EDUKASIA on distributing works in the journal and other media of publications. Unless otherwise stated, the authors are public entities as soon as their articles got published.
4. Rights of Authors
Authors retain all their rights to the published works, such as (but not limited to) the following rights;
- Copyright and other proprietary rights relating to the article, such as patent rights,
- The right to use the substance of the article in own future works, including lectures and books,
- The right to reproduce the article for own purposes,
- The right to self-archive the article,
- The right to enter into separate, additional contractual arrangements for the non-exclusive distribution of the article's published version (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal (EDUKASIA: Jurnal Pendidikan dan Pembelajaran).
5. Co-Authorship
If the article was jointly prepared by more than one author, any authors submitting the manuscript warrants that he/she has been authorized by all co-authors to be agreed on this copyright and license notice (agreement) on their behalf, and agrees to inform his/her co-authors of the terms of this policy. EDUKASIA will not be held liable for anything that may arise due to the author(s) internal dispute. JOSI will only communicate with the corresponding author.
6. Royalties
Being an open accessed journal and disseminating articles for free under the Creative Commons license term mentioned, author(s) aware that EDUKASIA entitles the author(s) to no royalties or other fees.
7. Miscellaneous
EDUKASIA will publish the article (or have it published) in the journal if the article’s editorial process is successfully completed. EDUKASIA's editors may modify the article to a style of punctuation, spelling, capitalization, referencing and usage that deems appropriate. The author acknowledges that the article may be published so that it will be publicly accessible and such access will be free of charge for the readers as mentioned in point 3.