Pengaruh Penggunaan Flash Card Dan Permainan PlayDough Terhadap Pengembangan Karakter Anak Usia Dini (Effects of Using Flash Cards and Playdough Games on Early Childhood Character Development)

  • Nur Hidayati Universitas PGRI Argopuro Jember
  • Rudy Sumiharsono Universitas PGRI Argopuro Jember
  • Eges Triwahyuni Universitas PGRI Argopuro Jember
Keywords: Flashcards; Playdough Games; Character Development

Abstract

The aim of the research was to find out whether using flashcard media and playdough games could develop character in early childhood group B TK AL Bukhori Kaligondo. Variable X1 ( flashcard) indicators 1) Recognize word cards, 2) Recognize letter cards, 3) Recognize picture cards. Variable X2 (Playdough Game) indicator 1) Making Playdough shapes, 2) Playdough Coloring, 3) Forming patterns. Variable Y (Character Development). This research uses a causal quantitative research method. According to Sugiyono (2017), a causal quantitative approach is an approach in research that looks for relationships between one variable and other variables that have causation. This research tests the established hypotheses and to look for the influence between the independent variable and the dependent variable. Data collection: 1). observation, 2). interview, 3). document. Data analysis 1) instrument test, 2) classic assumption test, 3) hypothesis test. The results of t-test the effect of Flashcard Media on children's character development (11.829> 2.03452), the effect of Playdough Games on children's character development (6.667> 2.03452), the f test of the effect of Flashcard Media and Playdough games on children's character development. So it can be concluded that Flashcards and Playdough games have an effect on children's Character Development and H0 is rejected.

Downloads

Download data is not yet available.

Author Biographies

Rudy Sumiharsono , Universitas PGRI Argopuro Jember

Manajemen Pendidikan

Eges Triwahyuni , Universitas PGRI Argopuro Jember

Pendidikan Dasar

References

Anggraini (Haryani 2014).Penerapan Metode Bermain dengan Media Playdough
Arsyad, Azhar. (2002). Media Pembelajaran, edisi 1. Jakarta: PT. Raja Grafindo Bandung : ALFABETA dalam Meningkatkan Kemampuan Mengenal Konsep Bilangan dan Lambang Bilangan pada Skripsi Anak Usia Dini Bengkulu: Universitas Bengkulu
Darmiyati Zuchdi. (2009). Pendidikan Karakter Menjawab Tantangan Krisis Multidimensial. Yogyakarta: UNY Press Depdiknas Dirjen Dikti. Jakarta
Ghozali, Imam. (2012). Aplikasi Analisis Multivariate dengan Program IBM SPSS. Yogyakarta: Universitas Diponegoro
Ghozali, Imam. (2018). Aplikasi Analisis Multivariate dengan Program IBM SPSS 25. Badan Penerbit Universitas Diponegoro: Semarang
Handayani, Sri. dkk. 2016. Penerapan Media Playdough Untuk Meningkatkan.
Haryani, Chica. (2014). Penerapan Metode Bermain Dengan Media Playdough Dalam Meningkatkan Kemampuan Mengenal Konsep Bilangan dan Lambang Bilangan Pada Anak Usia Dini (Skripsi). Universitas Bengkulu
Moleong,L.J.(2017). Metode Penelitian Kualitatif. Bandung: PT. Remaja Rosdakarya
Puspitasari, A. D. (2015) “Pengaruh Phonis Method Terhadap Kemampuan Membaca Awal Permulaan Anak Kelompok B TK Aisyiyah Bastanul Atfal Kentonatan”, Skripsi Program Studi PG-PAUD, Universitas Sebelas Maret
Rianto, E. (2016). “Pengaruh metode fonik Terhadap Kemampuan Membaca Awal Permulaan Anak Kelompok A”, Jurnal PAUD Teratai 5(2) : 34-38
Rosmala Dewi. (2005). Berbagai Masalah Anak Taman Kanak-kanak. Jakarta: Depdiknas.
Sugiyono. (2015). Metode Penelitian Kuantitatif, Kualitatif, dan R&D.
Suyadi. (2012).menerapkan Pendidikan karakter di sekolah.Yogyakarta: Mentari
Vygotsky (Hartati, 2005). Pengembangan Belajar pada Anak Usia Dini.
Published
2023-08-14
How to Cite
Hidayati, N., Sumiharsono , R., & Triwahyuni , E. (2023). Pengaruh Penggunaan Flash Card Dan Permainan PlayDough Terhadap Pengembangan Karakter Anak Usia Dini (Effects of Using Flash Cards and Playdough Games on Early Childhood Character Development). EDUKASIA: Jurnal Pendidikan Dan Pembelajaran, 4(2), 1563-1572. https://doi.org/10.62775/edukasia.v4i2.461